January 9, 2021
Pre-Registration until 1700 (5:00 pm) 1/7/21: $45.00
Walk-on: $55.00
Extra raffle tickets will be available for purchase
SYNOPSIS
German forces push deeper into the Soviet Union; Stalingrad remains a strategic city holding not only many factories and oil reserves but access to the Volga River. If the Soviets lose the Volga, then the capitulation of the Soviet Union would soon follow.
However due to an extremely harsh winter, the German offensive has stalled. As supply lines are cut thin, Soviet forces counter attack across the Volga in hopes to push the Germans out of Stalingrad.
Stalingrad would be known as the longest and deadliest battle of World War II.
AREA OF OPERATION:
This event will utilize both 911 Airsoft’s CQB field and Woods field simultaneously for + acres of playable area.
TEAMS AND UNIFORMS
Teams will be identified with Yellow and Blue tape.
Although encouraged, we do not require historical accurate uniforms.
We invite all Airsofters, reenactors and impressionists to wear accurate historical uniforms and use period replicas to depict Soviet and German soldiers! (We will accept impressions from other countries I.e. United States, Partisan Fighters, UK, Italy)
This will promote a much more immersive and fun experience for all!
(For questions regarding historically accurate Soviet and German uniforms message Mark Litchfield)
The Soviet Union (Yellow tape)
CO: TBD
XO:
Germany (Blue tape)
CO: TBD
XO:
TIMELINE
7:00am-9:00am Check in and Parking
8:30am-9:30am Chrono and Preparation
9:30am-10:00am Safety Briefing and Objective Briefing
10:00am-10:15am Team Briefing and Deployment
10:30am- 1:00pm Phase 1 of Game play
1:00pm-1:45pm Lunch
2:00pm-5:00pm Phase 2 of Game play
5:00pm-5:30pm Game Results and Raffle
LUNCH WILL BE PIZZA HUT PIZZA.
More info to follow, stay tuned!!
FIELD RULES
Chrono, Limits and MED:
i. All airsoft replicas must be chronoed every gameday at 911 Airsoft. Even if it’s past chrono in the past. This includes AEGs, HPAs, and Pistols.
ii. 400 FPS with .20 gram bbs or 1.49 joules. [NO ENGAGEMENT DISTANCE]
iii.HPA replicas will be chronoed with .40 gram bbs to account for Joule Creep.
iv. LMGs will still be limited to 400 fps (1.49j.) with a 50 ft MED. (These must be true LMGs m249, Stoner, RPK, RPD, PKM...not m4 with a drum mag).
v. AEG and HPA Replicas shooting:401-420 FPS with a .20 (1.64j) are permitted with a 10 foot Minimum engagement distance.
vi. All Replicas must shoot Semi, Only LMGs have Full Auto Capabilities, (Rate of Fire limited to 24 Rounds per Second)
vii. Bolt action rifles are limited to 500 FPS with a .20 gor 2.32j. They have a 75 foot MED.
Safety Rules
i.Barrel Covers must be on all replicas with the magazine out, while players are off the field in the NO FIRE ZONE (anywhere that isn’t on the field).
ii.Full Seal Eye protection is required for this field. No Safety Glasses or Mesh Goggles. Only with Eye protection with a full seal. Lower Face protection is recommended for participants 18 and older.
iii.Full face protection is required for anyone under the age of 16. (such as paintball mask)
iv.Full seal goggles and lower face & ear protection required for ages 16 to 17.
Referees and 911 Airsoft Staff
Marshals are employees of 911 Airsoft. All marshals are to help make game play fun and safe. All decisions of the marshals are final. Arguing, fighting or disrespecting the marshals will be strictly prohibited. No exceptions! Marshals must be notified of all issues and emergencies immediately. Commanders, Squad Leaders and HVTs are also Marshalls and they will enforce these rules as well.
HIT CALLING
i. Airsoft is an honor sport, all players must call their hits! Hits are anywhere on the body, gear, helmet, fingers and even feet. Gun hits and ricochets do not count. When in doubt call it out.
ii. When you are hit you call HIT VERY Loud, putting your dead rag on the head. If you are getting hit multiple times it usually isn’t intentional, take your rag out and move to avoid the fire. DEAD MEN DO NOT TALK, Do not say anything besides hit or medic.
iii. Hit players can wait for a medic or BLEED OUT in 2 mins, where they can go to respawn. You cannot SKIP the BLEEDOUT. Medic rules explained later.
Iv. A non-medic player can drag a hit player to a medic to be revived. To do this you have to make physical contact and walk the player to the safe area.
V. DEAD RAGS ARE REQUIRED, you can pick them up at the 911 Airsoft Store
Vi. DO not call other players out on their hits, if you have an issue talk to a staff member.
RESPAWNS
After a player bleeds out (60 seconds) Players must go to a designated Respawn area, make contact with the Respawn marker or building then they are back in the game. You cannot camp an enemy respawn, you will be yelled at. No enemy players within 75ft of a spawn.
MEDICS:
1 in 5 Players will be designated as medics. Medics will have White arm bands and medical tape. To revive a hit player a medic must wrap the bandage around the hit persons arm and wait for 30 seconds/ taps. Magic, the Hit player is now back in. If the player is hit during the medical process, the medic must restart this process, it is recommended to get players back to safety prior to medicing them.
GRENADES and SMOKE GRENADES.
Must make an audible "BANG" If they do, whether they are full of bbs or not, they are considered deadly. If a person is not behind hardcover, they are dead within 10 feet. If a grenade goes off in a room, everyone in the room is dead. You cannot throw Grenades over buildings.
Cold burn Smoke grenades are permitted, alert a staff member if a fire is started.
BLINDFIRING, BEHAVIOR , PROHIBITED ITEMS.
-No blind firing! Shoot at only what you can see. The rifle must be shouldered. No shooting under the walls either, you don’t have wall hacks.
- There are young people and children present at these games, set a good example. No foul language or racism, be appropriate. Any verbal or Physical aggression will not be tolerated and will result in a permanent ban.
- It’s all fun and games until we get raided by the feds. No real weapons/real flash bangs , real knives, drugs, or alcohol (belligerence). Don’t be stupid.