Lost Paradise V: Icarus
This is a charity event to benefit St. Jude's Children's Hospital: $10 from every purchased ticket will be donated, feel free to make additional donations if your means allow (make checks out directly to St. Jude's Children Hospital). Last year we raised $2115, let's try to beat that goal!
PLEASE SHARE SO WE CAN RAISE AS MUCH MONEY AS POSSIBLE!
REGISTRATION
Pre-Registration (Includes 4 Raffle Tickets): $35.00
Walk-on after March 31: $45.00
Additional Raffle tickets available for purchase
SYNOPSIS
After the Sunain Insurgency, the globe has been in chaos. Insurgencies has sprung up around the Azul Order. Petoria, a country brought to the brink of destruction due to nuclear warfare, has regained strength and begun to route garrisoned Azul troops. There are rumors these rebels have modified their soldiers DNA to become super soldiers. Azul has sent the Elite Task Force 343 to investigate Petorian research facilities. With renewed strength, Petoria vows to defend their homeland as well as their secrets.
Stay tuned for more story, videos and event info in the next coming weeks...
TIMELINE
7:00am-9:00am Check in and Parking
8:30am-9:30am Chrono and Preparation
9:30am-10:00am Safety Briefing and Objective Briefing
10:00am-10:15am Team Briefing and Deployment
10:30am- 1:00pm Phase 1 of Game play
1:00pm-1:45pm Lunch (Provided by Pizza Hut)
2:00pm-5:00pm Phase 2 of Game play
5:00pm-5:30pm Game Results and Raffle
This event will include event patches, Lunch provided by Pizza Hut, sponsors, and raffles. Additional raffle tickets will be available for purchase.
TEAMS
Azul Task Force 343 (BLUE)
Elite Task Force formed to investigate events in Petoria, retrieve potential chemical, nuclear, or biological material.
Petorian Guard (YELLOW)
A post war fanatical group, aiming to keep outsiders out of their country and restoring it to its former glory by any means necessary.
UNIFORM REQUIREMENTS
Due to the variations of countries and volunteers fighting for both Azul and Petoria, there will be no uniform requirements, however players are encouraged to dress the roll. Players will distinguish teams by yellow (Petoria) and blue (Azul) tape.
Rules:
1. Marshals:
Marshals are employees of 911 Airsoft. All marshals are to help make game play fun and safe. All decisions of the marshals are final. No arguing, fighting or disrespecting of the marshals! This will be strictly prohibited! No exceptions! Marshals must be notified of all issues and emergencies immediately!
2.Eye Protection
All eye pro must be full seal, shooting glasses are not okay.
If you are under 18, you must wear lower face protection in addition to your goggles. If you are unsure of what you are to be wearing feel free to ask a red vested ref. Eye pro is required when on the field. Those in violation will be removed from game play.
3. No Fire Zone
All airsoft guns must have their magazine removed, chamber cleared, and barrel bag on while in the no fire zone. No Fire zone is anywhere that is not the field. Parking lot, store Staging area. this is especially dangerous areas due to lack of eye protection.
4. Chrono rules:
Chrono will be done in Joules. AEG's, HPA's, and GBB's will be no more than 1.64 Joules. Snipers will be no more than 2.31 Joules. This is for the safety of all players. HPA, GBB, and Snipers are subject to be chronoed with .40 gram BBs. AEG's will be chronoed with .20 gram BBs.
5. Hit Calling!!!
Airsoft is an honor sport and all players must call their hits! Hits are anywhere on the body. Gun hits and ricochets do not count.
When you are hit you call OUT! VERY Loud!!! OR YOU WILL KEEP GETTING SHOT!!!! When hit fall to the ground or take a knee and yell hit! You can wait for a medic or after 5 mins, go to re-spawn! Once hit you do not speak! Dead men do not talk! You can not speak when being healed or when walking to re-spawn. Use a dead rag to show you are hit!
6. Re-spawn:
Will be placed in the West side of the field by the out of bounds. NO SPAWN CAMPING IS ALLOWED! If you are playing in the game, STAY AWAY FROM THE RE-SPAWN! No live players with in 75 feet!
7. Medics:
Anyone can move a player by holding onto them and keeping some kind of physical contact on them. You can move a player to a medic but only a medic can heal / revive a player. Medic must preform 60 taps to the dead player to revive them. If a medic uses an arm band to heal a player then after the arm band is on the medic must preform 30 taps. If medic shoots at a player during the taps, the tap count must be restarted! If player being revived gets hit again, the taps start over. No dead player can be used as a shield. Medics can not shoot while reviving a player.
8. Shooting:
No blind firing! Shoot at only what you can see! Semi auto only with LMGs allowed to full auto. (an m4 with a box mag is not an LMG). There is no "Bang Bang" rule. Minimum engagement 50 feet for LMGs and 75 feet for Snipers. Grenades (thunder b's, p-grenades ext.) have a 10 foot kill radius, and kill anyone inside a building. No shooting wild life! No shooting in the air over your head! No acting crazy!
9. Foul Language, prohibited items and Verbal Aggression
These are all bannable offenses. Children, and other people do not want to hear foul language! Verbal or physical aggression will not be tolerated. If you are having a problem with someone, speak with a ref and let them handle it. Refs have final say, arguing with staff can result in your dismissal for the day or a Ban. We prohibit illegal drugs, over 3 inch blades, real firearms, metal bb guns, flash bangs or hot burn smoke grenades, or any other illegal items.
Any questions do not hesitate to ask.